Profile

Your Skillprint

Everything your play has read about you so far: the print itself, how each skill is moving, and the sessions behind it.

Your Ontology Wheel

The dial every Skillprint is drawn on
Not started
The blank Skillprint dial — the circular map of 87 game features every player’s print is drawn on, shown here with no scores inked onto it yet.

Skillprint statistics

Time played
Flow score
Skills with a reading
Weeks tracked

Reading the print

Every line is one of 87 skills. The thicker and more opaque it runs, the higher your score. Nothing is inked until a finished game reads it.

Your print is blank until you play

Every game you finish inks the features it reads. Five sessions is enough for a first reading.

Play your first game

Your Ontology Wheel

Colour is the group · opacity and weight are the score
Ready
Ada’s Skillprint. The same circular map of 87 game features is drawn for every player: features hang from the outer rim and join in pairs as they move inward, and the radius at which two branches meet is how strongly those features co-occur across roughly seven hundred rated games. Colour marks which of the six correlation groups a feature belongs to and is the same for everyone. What changes from player to player is the ink: each line’s opacity and thickness are that player’s score for that feature, from fully transparent and one pixel at 0 to fully opaque and four pixels at 100, so the pattern of light and dark around the dial belongs to Ada alone. Her quiet-reasoning arc runs heavy and opaque; the social and reflex runs stay faint.

Skillprint statistics

1h 12mTime played
72Flow score
25Skills at 70% or above
4Weeks tracked

Drawn against ~700 rated games · 87 skills on the dial · 3,791 feature pairs measured · 6 correlation groups.

Average across 87 skills
Lowest to highest
Strongest skill
Faintest skill

Reading the print

Every line is one of 87 skills. The thicker and more opaque it runs, the higher your score — the wedge under the disc is the whole scale, invisible and hairline at 0%, solid and four pixels wide at 100%. Colour marks the correlation group a skill sits in, never the score, so two Skillprints can be read against each other by eye.

Strength by group

Each row is the average of your scores in that correlation group, and the dot in front of it is the colour that group takes in the drawing. Hover or press a row to isolate its arc.

Game-specific performance insights

Filter your cognitive and mood metrics by selecting one or more games

Selected games Snake Attack, Hextris

Cognition and mood, scored per session and averaged across the games you have picked.

Sessions played
2
Total playtime
19m 5s
Average flow score
74%

Badges

The awards your sessions have earned, newest first. Each one belongs to the game that reads the skill it is named for.

Play a game

Game sessions

Your complete gameplay history. Every session you have finished, newest first, with the score it returned and the skill it was read against.

Play a game

All sessions

No sessions yet.

Games played 0

    No sessions yet

    Every game you finish lands here with the date you played it, the score it returned and the skill it was read against.

    Goals

    The skills and moods you want your play to work on. Every scored session is measured against these, and the games recommended on Home are picked to reach them.

    Target skills

    Pattern Matching Attention Memory

    Target moods

    Focus Relax